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Kim Niemann
Kim Niemann
Tech animator for Alderon games
Melbourne, Australia

Summary

I am a graduate 3d artist who is currently freelancing for environment, prop and weapon art.. My skills include 3D modelling, rigging, texturing and animating.
I can use Photoshop, substance painter, Zbrush, unity, unreal engine 4 and Maya. I am looking for Contracts and Freelance work, but would be interested to hear offer regarding part or full time work.

Skills

3D Animation3D ModelingParticle EffectsRiggingTexturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Reel

Productions

    • Video Game
      Apache Gunship
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Sneaky Shark
    • Video Game
      Ragtime Heist
    • Year
      2018
    • Role
      Rigger/Animator and effects artist
    • Company
      7 Hats

Experience

  • Weapon/Prop Artist at Notable Freelance Gigs (Non-NDA)
    Melbourne, Australia
    July 2020 - Present

    Working as a prop/weapon artist with Kelechi Apakama to help produce Stormrite. A fantasy hack and slash RPG made with unreal engine.

  • Animator/Character Artist at Notable Freelance Gigs (Non-NDA)
    Melbourne, Australia
    February 2019 - Present

    Working With Sam Fenton https://twitter.com/OneSpicyVoxel on a 2.5 D platformer as an animator and character artist.

  • Lead Artist at MIS
    Melbourne, Australia
    February 2018 - Present

    I am casually employed by MIS to work on various 3d game projects as a lead artist and environment artist.